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Virtual Reality Injuries

by | Jun 2022


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There’s no question that technological advancements are being seen every day. One of the biggest and most impressive innovations seen lately is VR or virtual reality systems. These offer users an immersive experience that other entertainment products simply can’t compare with.

While the systems are designed for fun, the human body is still rooted in reality. Unfortunately, while the mind is wandering through the virtual environment, the physical body may suffer injuries caused by real-world hazards.

The virtual experiences created by these devices may also be the downfall of the entire system. Today, most of the VR headsets being used, such as the Oculus Quest and HTC Vive, are designed to remove a person from reality – completely. The sight-restricting and noise-canceling headset can also result in concussions, broken bones, and other injuries to users and spectators who get too close to the person using the device.

Also, the VR user has their senses inhibited, which means they may not be aware of potentially dangerous elements nearby. This can result in injuries, breaking items around them, and even a trip to the hospital.

There are some in the tech industry that has already released warnings about potential VR-related injuries. However, there are still users of these devices who suffer injuries even though they heed the advice and precautions recommended.

Because the devices are designed to focus just on the entertainment of the user, and many manufacturers have not emphasized being safe in their marketing materials, innocent users are experiencing injuries while using the headsets.

If you have suffered an injury while using a VR headset or another type of metaverse device, our legal team can help you file a lawsuit against the manufacturer to help you recover the damages needed to move on past the situation. The first step is to contact us.

Virtual Reality Injuries

Understanding VR Injuries

VR injuries are all unique. While this is true, they typically occur because a user is unable to perceive the things and environment around them while they play. If you use a VR headset, you will only hear and see what is going on in the metaverse instead of what is going on in reality. While that’s the point of these devices, it can be disorientating for some users and may even cause them to forget that the metaverse isn’t their “real world.”

There are some situations where a user has tried to climb on an elevated surface in the meta world but fallen because the elevation did not exist. This has led to injuries like disfigurement, along with expensive hospital bills.

Some of the injuries that have been reported from the use of VR devices include:

  • Cuts, gashes, and lacerations
  • Broken bones
  • Concussions
  • Eyestrain
  • Neck strain
  • Muscle strains and tears
  • Disorientation

This is only an example of some of the injuries that have and can occur. There are several other situations where VR device users have suffered an injury while they were using the device.

An example would be a Reddit user who shared a situation where he was playing a VR game and stepped on pieces of broken glass on the floor. If he had not had the headset on, he might have seen the hazard present; however, due to how immersive modern VR headsets are, he stepped on the glass and required stitches.

If you are ever in a situation where you are injured while using a VR device, it’s a good idea to get in touch with our legal team right away. We can provide much more information about these lawsuits.

Who Can be Held Liable for VR Injuries?

The VR industry is evolving and growing. While this is true, manufacturers have still not addressed the need for safety regulations. Part of this issue is because of the ambiguous liability related to VR injuries. There are still several contributing factors that will shift the liability of these injuries to a different party.

One example is if someone is misusing their headsets and suffering an injury. In this case, they may be liable for this damage because they acted negligently. However, on the other hand, a manufacturer may be liable for damages if the headset included a defect that resulted in an injury; however, the user must prove what they did while using the headset did not contribute to the injury they experienced. Unfortunately, this can be extremely complicated for someone who doesn’t work in the legal realm. Seeking the help of an experienced attorney will help you understand your rights and ensure you navigate through the complexities of your case, and determine who is liable for your injuries.

Tips for Preventing VR Injuries

When you purchase a VR headset, it includes detailed directions and instructions on the proper use of the product. If you plan to use the device, you need to read the instructions and follow them to prevent serious injuries. However, there are several other steps you may take, too. These include:

  • Make sure you have a clear area to use the device.
  • Take the headset off regularly to make sure you haven’t moved out of your clear, safe area.
  • Be sure all spectators are located far enough away from the play area.
  • Remove any loose items that may fall or cause a hazard.
  • Close your windows and doors and remove anything that may trip you while you are using the headset.

The most important thing you can do is to remember that while you are immersed in virtual reality, your body is still in the real world. You must make sure you don’t suffer an injury or cause an injury to someone else while you play.

Contact Us for Help with Your Virtual Reality Injury Case

If you have been injured while playing a virtual reality headset, you have options and legal rights. One of the best ways to understand what these are is by reaching out to our legal team. We can review the facts of your case and help ensure the liable party is held responsible. We are ready to fight for you and your rights after any type of virtual reality accident.

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